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action:Execute_a_Swift_Script [2016/09/13 14:36]
JMichaelTX Corrected code examples per @Tom; ADDed sections, See Also
action:Execute_a_Swift_Script [2016/09/13 22:08] (current)
Line 22: Line 22:
 **Swift 2 (Xcode 7 and 8)** **Swift 2 (Xcode 7 and 8)**
-<​code ​javascript>+<​code ​swift>
 import Foundation import Foundation
 print(NSProcessInfo.processInfo().environment["​KMVAR_Variable_Name"​]!) print(NSProcessInfo.processInfo().environment["​KMVAR_Variable_Name"​]!)
 </​code>​ </​code>​
-**Swift 3 (currently beta, Xcode 8)**+**Swift 3 (Xcode 8)**
-<​code ​javascript>+<​code ​swift>
 import Foundation import Foundation
 print(ProcessInfo.processInfo.environment["​KMVAR_Variable_Name"​]!) print(ProcessInfo.processInfo.environment["​KMVAR_Variable_Name"​]!)
 </​code>​ </​code>​
 +Swift scripts can get or set Keyboard Maestro Variables by using AppleScript,​ for example:
 +<code swift>
 +import Foundation
 +let myString = "the Value"
 +NSAppleScript(source:​ "tell application \"​Keyboard Maestro Engine\"​ to setvariable \"​fromSwift\"​ to \"​\(myString)\""​)?​.executeAndReturnError(nil)
 +Note that if the value might contain backslashes or quotes, you will need to deal with quoting them, replacing every backslash with backslash-backslash,​ and every double quote with backslash-double quote.
 ---- ----
action/Execute_a_Swift_Script.1473791791.txt.gz ยท Last modified: 2016/09/13 14:36 by JMichaelTX