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action:Execute_an_AppleScript

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action:Execute_an_AppleScript [2015/07/03 00:12]
mirazjordan created
action:Execute_an_AppleScript [2019/07/01 02:46]
peternlewis
Line 1: Line 1:
-The Execute ​an AppleScript ​action executes a specified AppleScript,​ either from a file or text. For example, say "​hello"​.+====== ​Execute AppleScript ​Action ======
  
-The results of an AppleScript ​can be:+The Execute ​an AppleScript ​action executes a specified AppleScript,​ either from a file or text.
  
-  *Ignored. +===== Setup =====
-  *Displayed in a floating window. +
-  *Displayed briefly in a Notification. +
-  *Typed in to the current selection. +
-  *Pasted in to the current selection. +
-  *Saved to a variable. +
-  *Saved to the system or a Named Clipboard. +
-  *Asynchronously ignored — the action runs while the macro continues on.+
  
-AppleScripts are executed in the background via osascript. This means they are not allowed to do user interaction. You can work around this by asking ​an application like System Events to do the user interaction for youfor example:+When you insert ​an //Execute AppleScript//​ Actionit will appear as shown below.\\ ​
  
-  ​tell application "​System Events"​ +{{:​action:​execute-applescript-km8.png?​nolink|}} 
-    ​activate + 
-    display dialog "Hello+**There are two setup options:​** 
-  end tell+^ Setup Option ^ Choices\\ (Default shown first) ^ 
 +| Script location | Execute text script (type or paste script into Action text field)\\ Execute script file (This is faster if it is a compiled script file `.scpt`) | 
 +| Script Results | Ignored.\\ Displayed in a floating window.\\ Displayed briefly in a Notification.\\ Typed in the current text field that has focus.\\ Pasted in text field that has focus.\\ Saved to a Keyboard Maestro Variable.\\ Saved to the System or Named Clipboard.\\ Ignore Results and run //​Asynchronously//​ (the script runs while the macro immediately continues on to the next //​Action//​.) | 
 + 
 + 
 +Here is a typical example with these options: 
 +  - **Script location**: //Execute text script// 
 +  - **Script Results**: //save results to variable//​ 
 +    * This causes the //Save to variable// field to appear at the bottom 
 +    * Since this variable is not needed after the macro finishes, a //Local// variable is used. 
 +    * While the script can set Keyboard Maestro Variables, it is generally better to just return the result from the script, then allow the user to choose the Variable. 
 + 
 +{{:​action:​execute-applescript-example-km8.png?​nolink|}} 
 + 
 +If the script fails, the action will fail (v9.0+), potentially aborting the macro. 
 + 
 +===== Scripting ===== 
 + 
 +For the latest update on this topic, see the User Manual article: [[manual:​Scripting|Scripting]]. ​  
 +This provides the latest method to get and set Keyboard Maestro variables via AppleScript. 
 + 
 + 
 +AppleScripts are executed in the background via osascript. This means they are not allowed to do user interaction. You can work around this by asking the current applicationto do the user interaction for you, for example: 
 + 
 +```applescript 
 +tell application "​System Events"​ 
 +  set currentAppName to name of first application process whose frontmost is true 
 +end tell 
 + 
 +tell application currentAppName 
 +  ​display dialog "Your message here" with title "Your Title here
 +end tell 
 + 
 +``` 
 + 
 +===== Using Keyboard Maestro Variables ===== 
 + 
 +:!: **See [[:​AppleScript|Using AppleScript to Get and Set Keyboard Maestro Variables]] for best methods.** 
 + 
 +In AppleScript with Keyboard Maestro Version 7.1+, you can tell the application "​Keyboard Maestro Engine"​ to: 
 + 
 +    getvariable <KM Variable Name> 
 +    setvariable <KM Variable Name> to <New Value> 
 + 
 +where both the `<KM Variable Name>` and `<New Value>` are text values. 
 + 
 +For example: 
 +<code applescript>​ 
 +tell application "​Keyboard Maestro Engine"​ to set myVar to getvariable "My KM Variable"​ 
 +</​code>​ 
 + 
 +**Using Keyboard Maestro Variables in a Shell Script from AppleScript**
  
 AppleScripts can access variables by using environment variables (using system attribute) or by talking to the Keyboard Maestro Engine. Note that AppleScript’s system attribute is not safe for international characters, although it can use code like: AppleScripts can access variables by using environment variables (using system attribute) or by talking to the Keyboard Maestro Engine. Note that AppleScript’s system attribute is not safe for international characters, although it can use code like:
  
-  ​set to do shell script "echo $KMVAR_Variable"+<code applescript>​ 
 +set myVar to do shell script "echo $KMVAR_My_KM_Variable" 
 +</​code>​ 
action/Execute_an_AppleScript.txt · Last modified: 2023/09/12 23:04 by peternlewis