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manual:Calculations [2017/08/24 06:54]
peternlewis [Screen Coordinates]
manual:Calculations [2023/02/14 21:13]
peternlewis
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 ===== Overview ===== ===== Overview =====
  
-Keyboard Maestro supports calculations in almost any numeric [[/​Text_Fields|text fields]]. ​ For example you can Pause for "​60*Time in Minutes"​. ​ Calculations can also use comma separated lists of numbers as arrays, and can return such arrays, so you can operate on frames and points. ​ Numeric fields often start small with up/down step arrows, but if you type anything other than a number they will expand to allow a more complex expression to be entered. ​ You can tell that a field accepts calculations because a small BUTTON{{{C}}} shows in the field while editing it.+Keyboard Maestro supports calculations in almost any numeric [[/​Text_Fields|text fields]]. ​ For example you can Pause for "​60*Time in Minutes"​. ​ Calculations can also use comma separated lists of numbers as arrays, and can return such arrays, so you can operate on rectangle ​frames and points. ​ Numeric fields often start small with up/down step arrows, but if you type anything other than a number they will expand to allow a more complex expression to be entered. ​ You can tell that a field accepts calculations because a small BUTTON{{{C}}} shows in the field while editing it. 
 ===== Examples ===== ===== Examples =====
  
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 Operators based on precedence from lowest to highest are: Operators based on precedence from lowest to highest are:
  
-array separator ​(,) | separates elements of an array +Array Separator ​(`,`) | Allows a text Variable, which has comma separated values, to work somewhat like an Array.\\ Assume `MyKMVariable` contains "​value1,​value2,​value3",​ then `MyKMVariable[2]` returns "​value2"​. ​
-ternary operator ​(?) | a=b ? 3 : 4 | +Ternary Operator ​(`?`) | a=b ? 3 : 4 | 
-bitwise or (%%|%%), bitwise and (%%&%%) and bitwise xor | operators | +Bitwise OR (`|`), Bitwise AND (`&`) and Bitwise XOR bitwise ​operators, which also act as logical boolean operators for 0 (false) and 1 (true). ​
-comparison operators ​(<, ≤, =, >, ≥, ≠) | compare for (in)equality and return 0 or 1 | +Comparison Operators ​(`<, ≤, =, >, ≥, ≠`) | compare for (in)equality and return 0 or 1
-shift operators ​(≪, ≫) | shift a number left or right | +Shift Operators ​(`≪, ≫`) | shift a number left or right
-addition operators ​(+-) | add or subtract ​+Arithmetic Addition Operators \\   • Add (`+`)\\   • Subtract (`-`) | Basic mathematical operations. ​
-multiplication operators ​(*/, MOD) | multiply, divide or [Modulo](https://​en.wikipedia.org/​wiki/​Modulo_operation) | +Arithmetic Multiplication Operators \\   • Multiply ​(`*`)\\   • Divide (`/`) | Basic mathematical operations. | 
-power operator ​(%%^%%) | exponentiation | +[Modulo](https://​en.wikipedia.org/​wiki/​Modulo_operation) ​(`i MOD n`) | The remainder of the division of `i` by `n`.\\ Both values (`i`, `n`) will be treated as integer.\\ `n` must not be 0.\\ the sign of the result is the same as the sign of i.  ​
-unary prefix operators ​(√ (Option-V), -, brackets) | square root, negation, sub-expressions | +Integer division ​(`i DIV n`) | The integer quotient of the division of `i` by `n`.\\ Both values (`i`, `n`) will be treated as integer.\\ `n` must not be 0.\\ the sign of the result matches the sign of regular division. ​ | 
-functions ​| a large variety of functions | +| Power Operator (`^`) | exponentiation
-numbers ​and variables ​or array accesses ​(5,​$5A,​0x50,​8#​007,​Variable,​Variable[5]) | identifiers and values | +Unary Prefix Operators ​(```-``( )` ) | square root, negation, sub-expressions
-unary postfix operators ​(!,​%,​° ​(Option-Shift-8)) | factorial, percent, degrees |+[[:​Functions|Functions]] ​| a large variety of functions
 +Numbers ​and Variables ​or Array Accesses ​(5,​$5A,​0x50,​8#​007,​Variable,​Variable[5]) | identifiers and values
 +Unary Postfix Operators ​(`!,%,°`)) | factorial, percent, degrees| 
 + 
 +Numbers are in decimal by default, but may use base 16 if they start with `$` or `0x` (eg $5A or 0x5A), or may start with a specific base followed by a `#` (eg 8#007). 
 + 
 +[[Variables|Variables]] can be used if they contain numeric expressions,​ including an *array* of numbers separated by commas, in which case you can use an array index to select the desired number.  
 + 
 +You can use either `=` or `==` for testing for equality.
  
 Operators and functions must be in uppercase to minimize conflict with variables. Operators and functions must be in uppercase to minimize conflict with variables.
 +
 ===== Functions ===== ===== Functions =====
  
 The available functions are listed on the [[/​Functions|wiki Functions page]]. The available functions are listed on the [[/​Functions|wiki Functions page]].
 +
 +You can insert a function by name by choosing from the [[Menus#​Insert_Function|Edit ➤ Insert Function menu]] or choosing the [[Menus#​Insert_Function_by_Name|Edit ➤ Insert Function by Name menu]].
 +
 +===== Variables =====
 +
 +In numeric calculation fields, Variable Names are used without the `%` that are used in text token fields. ​ Do not try to use tokens (like `%Variable%MyVar%`) in numeric calculation fields, just use MyVar by itself. The variable must contain a valid numeric value, or an expression that evaluates to a valid numeric value. ​ So for example, if MyVar contains a text value of `2*3`, then the calculation `4*MyVar` will return 24.
  
 ===== Screen Coordinates ===== ===== Screen Coordinates =====
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     * myWindow.Top     * myWindow.Top
  
-==== Variable ​Dot Notation ​====+===== Variable ​Array Access =====
  
-In a Calculation field you can reference the numbers in a Keyboard Maestro Variable (which is always a string) using dot notation:\\ +If a variable contains a sequence of numbers separated by comma (,) then you can access that variable using array notation (eg `MyVar[5]`). ​ So if variable MyVar has a text value of `10,​20,​30,​40,​50,​60`,​ MyVar[5] will return 50. 
-(The Variable Name and Dot reference are case insensitive.)+ 
 +The index is itself an expression, so it can be arbitrarily complex. 
 + 
 +Indices are 1-based, so MyVar[1] is the first element. ​ If the index is 0, the size of the array is returned (so MyVar[0] would be `6`).  If the index is less than zero, the array is indexed from the end (so MyVar[-5] would be `20`). 
 + 
 +===== Variable Dot Notation ===== 
 + 
 +In a Calculation field you can reference the numbers in a Keyboard Maestro Variable (which is always a string) using dot notation:
  
 | Variable.x | x coordinate | | Variable.x | x coordinate |
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 | Variable.MidY | the vertical middle of a rectangle | | Variable.MidY | the vertical middle of a rectangle |
  
-==== Examples of Variable Data Reference ====+The Variable Name and Dot reference are case insensitive. 
 +===== Text Fields ===== 
 + 
 +In calculation fields, you can express a calculation as you would normally write an expression, for example: 
 + 
 +    3 * Count + 7 
 + 
 +However in a text field, since any text is allowed, you must use percent encoded tokens to indicate where more processing is required. ​ You can include a variable in the text by using the [[token:​Variable|%Variable%]] token, or you can use a calculation by using the [[token:​Calculate|%Calculate%]] token, or any number of other [[:​Tokens|Tokens]]. 
 + 
 +    The result is %Calculate%3 * Count + 7%. 
 + 
 +===== Examples of Variable Data Reference ​=====
  
 ** Macro Actions**\\ ** Macro Actions**\\
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 {{:​manual:​window-frame-example-results-km-7.3.png?​nolink|}} {{:​manual:​window-frame-example-results-km-7.3.png?​nolink|}}
  
-Some example expressions ​might be:+Some example expressions ​are:
  
 <​code>​ <​code>​
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 SCREEN(Internal,​Left,​10%) SCREEN(Internal,​Left,​10%)
 </​code>​ </​code>​
- 
  
manual/Calculations.txt · Last modified: 2023/10/02 00:38 by peternlewis