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manual:Calculations [2018/05/16 23:14]
JMichaelTX Update Operators Table. Needs Fixes.
manual:Calculations [2023/02/14 21:13]
peternlewis
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 ===== Overview ===== ===== Overview =====
  
-Keyboard Maestro supports calculations in almost any numeric [[/​Text_Fields|text fields]]. ​ For example you can Pause for "​60*Time in Minutes"​. ​ Calculations can also use comma separated lists of numbers as arrays, and can return such arrays, so you can operate on frames and points. ​ Numeric fields often start small with up/down step arrows, but if you type anything other than a number they will expand to allow a more complex expression to be entered. ​ You can tell that a field accepts calculations because a small BUTTON{{{C}}} shows in the field while editing it.+Keyboard Maestro supports calculations in almost any numeric [[/​Text_Fields|text fields]]. ​ For example you can Pause for "​60*Time in Minutes"​. ​ Calculations can also use comma separated lists of numbers as arrays, and can return such arrays, so you can operate on rectangle ​frames and points. ​ Numeric fields often start small with up/down step arrows, but if you type anything other than a number they will expand to allow a more complex expression to be entered. ​ You can tell that a field accepts calculations because a small BUTTON{{{C}}} shows in the field while editing it.
  
 ===== Examples ===== ===== Examples =====
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 Operators based on precedence from lowest to highest are: Operators based on precedence from lowest to highest are:
  
-| Array Separator (`,`)\\ FIXME -- this is NOT an //​operator//​ IMO. | Allows a text Variable, which has comma separated values, to work somewhat like an Array.\\ Assume `MyKMVariable` contains "​value1,​value2,​value3"​.\\ Then `MyKMVariable[2]` returns "​value2"​. |+| Array Separator (`,`) | Allows a text Variable, which has comma separated values, to work somewhat like an Array.\\ Assume `MyKMVariable` contains "​value1,​value2,​value3"​, then `MyKMVariable[2]` returns "​value2"​. |
 | Ternary Operator (`?`) | a=b ? 3 : 4 | | Ternary Operator (`?`) | a=b ? 3 : 4 |
-| Bitwise OR (`|`), Bitwise AND (`&`) and Bitwise XOR | operators | +| Bitwise OR (`|`), Bitwise AND (`&`) and Bitwise XOR | bitwise ​operators, which also act as logical boolean operators for 0 (false) and 1 (true). ​
-| Comparison Operators (`<, ≤, =, >, ≥, ≠`) | compare for (in)equality and return 0 or 1 | +| Comparison Operators (`<, ≤, =, >, ≥, ≠`) | compare for (in)equality and return 0 or 1
-| Shift Operators (`≪, ≫`) | shift a number left or right | +| Shift Operators (`≪, ≫`) | shift a number left or right
-| Arithmetic Operators\\   • Add (`+`)\\   • Subtract (`-`)\\   • Multiply (`*`)\\   • Divide (`/`) | mathematical ​function that takes two operands and performs a calculation on them. | +| Arithmetic ​Addition ​Operators \\   • Add (`+`)\\   • Subtract (`-`) | Basic mathematical operations. | 
-| [Modulo](https://​en.wikipedia.org/​wiki/​Modulo_operation) (`i MOD n`) | The remainder of the division of i by n.\\ Both values (`i, n`) must be integer ​in Keyboard Maestro.  | +| Arithmetic Multiplication Operators ​\\   • Multiply (`*`)\\   • Divide (`/`) | Basic mathematical ​operations. | 
-| Power Operator (`^`) | exponentiation | +| [Modulo](https://​en.wikipedia.org/​wiki/​Modulo_operation) (`i MOD n`) | The remainder of the division of `iby `n`.\\ Both values (`i``n`) will be treated as integer.\\ `n` must not be 0.\\ the sign of the result is the same as the sign of i.  | 
-| Unary Prefix Operators (`√`, `-`, `( )` ) | square root, negation, sub-expressions | +| Integer division (`i DIV n`) | The integer ​quotient of the division of `i` by `n`.\\ Both values (`i`, `n`) will be treated as integer.\\ `n` must not be 0.\\ the sign of the result matches the sign of regular division.  | 
-functions\\ FIXME -- While technically ​Functions ​are operators, it confusing to most users to list here since everywhere else in KM they are separated. ​| a large variety of functions | +| Power Operator (`^`) | exponentiation
-| Numbers and Variables or Array Accesses (5,​$5A,​0x50,​8#​007,​Variable,​Variable[5])\\ FIXME -- this is clear as mud. | identifiers and values | +| Unary Prefix Operators (`√`, `-`, `( )` ) | square root, negation, sub-expressions
-| Unary Postfix Operators (`!,%,°`)) | factorial, percent, degrees |+[[:Functions|Functions]] ​| a large variety of functions
 +| Numbers and Variables or Array Accesses (5,​$5A,​0x50,​8#​007,​Variable,​Variable[5]) | identifiers and values
 +| Unary Postfix Operators (`!,%,°`)) | factorial, percent, degrees|
  
-You can use either `=` or `==` (v8+) for testing for equality.+Numbers are in decimal by default, but may use base 16 if they start with `$` or `0x` (eg $5A or 0x5A), or may start with a specific base followed by a `#` (eg 8#007). 
 + 
 +[[Variables|Variables]] can be used if they contain numeric expressions,​ including an *array* of numbers separated by commas, in which case you can use an array index to select the desired number.  
 + 
 +You can use either `=` or `==` for testing for equality.
  
 Operators and functions must be in uppercase to minimize conflict with variables. Operators and functions must be in uppercase to minimize conflict with variables.
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 The available functions are listed on the [[/​Functions|wiki Functions page]]. The available functions are listed on the [[/​Functions|wiki Functions page]].
  
-You can insert a function by name by choosing [[Menus#Insert_Function_by_Name|Insert Function ​by Name]] from the [[Menus#Edit|Edit menu]].+You can insert a function by name by choosing ​from the [[Menus#Insert_Function|Edit ➤ Insert Function ​menu]] or choosing ​the [[Menus#Insert_Function_by_Name|Edit ➤ Insert Function by Name menu]].
  
 ===== Variables ===== ===== Variables =====
  
-Variables ​are used unadorned ​in numeric calculations.  Do not try to use tokens (like <del>%Variable%MyVar%</​del>​) in numeric calculation fields, just use MyVar by itself. The variable must contain a valid numeric value, or an expression ​(v8+) that evaluates to a valid numeric value. ​ So for example, if MyVar contains a text value of `2*3`, then the calculation `4*MyVar` will return 24.+In numeric calculation fields, Variable Names are used without the `%` that are used in text token fields.  Do not try to use tokens (like `%Variable%MyVar%`) in numeric calculation fields, just use MyVar by itself. The variable must contain a valid numeric value, or an expression that evaluates to a valid numeric value. ​ So for example, if MyVar contains a text value of `2*3`, then the calculation `4*MyVar` will return 24.
  
 ===== Screen Coordinates ===== ===== Screen Coordinates =====
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 {{:​manual:​window-frame-example-results-km-7.3.png?​nolink|}} {{:​manual:​window-frame-example-results-km-7.3.png?​nolink|}}
  
-Some example expressions ​might be:+Some example expressions ​are:
  
 <​code>​ <​code>​
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 </​code>​ </​code>​
  
---- 
- 
-**KeyWords:​** ​ MOD, Modulo 
manual/Calculations.txt · Last modified: 2023/10/02 00:38 by peternlewis