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manual:Scripting [2017/04/05 16:30]
JMichaelTX [JXA] Add link to JXA article
manual:Scripting [2023/10/04 04:27] (current)
peternlewis
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   * [[action:​Execute_an_AppleScript|Execute an AppleScript]]   * [[action:​Execute_an_AppleScript|Execute an AppleScript]]
-  * [[action:​Execute_an_Automator_Workflow]] +  * [[action:​Execute_an_Automator_Workflow|Execute an Automator Workflow]] 
-  * [[action:​Execute_a_JavaScript_For_Automation]]+  * [[action:​Execute_a_JavaScript_For_Automation|Execute a JavaScript For Automation]]
   * [[action:​Execute_a_JavaScript_in_Custom_Prompt|Execute JavaScript in Custom HTML Prompt]]   * [[action:​Execute_a_JavaScript_in_Custom_Prompt|Execute JavaScript in Custom HTML Prompt]]
-  * [[action:Execute_a_JavaScript_in_Google_Chrome]] +  * [[actions:Execute_a_JavaScript_in_Browser|Execute a JavaScript in Browser]]
-  * [[action:​Execute_a_JavaScript_in_Safari]]+
   * [[action:​Execute_a_Shell_Script|Execute a Shell Script]]   * [[action:​Execute_a_Shell_Script|Execute a Shell Script]]
 +  * [[action:​Execute_Shortcut|Execute Shortcut]]
   * [[action:​Execute_a_Swift_Script|Execute a Swift Script]]   * [[action:​Execute_a_Swift_Script|Execute a Swift Script]]
   * [[action:​Apply_a_BBEdit_Text_Factory|Apply a BBEdit Text Factory to the Clipboard]]   * [[action:​Apply_a_BBEdit_Text_Factory|Apply a BBEdit Text Factory to the Clipboard]]
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 You can specify the script to be executed either by reference to a file or as text entered directly in the _Execute Action_. ​ After pasting or typing script text into the Execute Script Action, press the <​key>​Enter</​key>​ key to compile and format the script. You can specify the script to be executed either by reference to a file or as text entered directly in the _Execute Action_. ​ After pasting or typing script text into the Execute Script Action, press the <​key>​Enter</​key>​ key to compile and format the script.
  
-For example, the [[action:​Execute_an_AppleScript]] ​Action:\\ +For example, the [[action:​Execute_an_AppleScript|Execute an AppleScript]] action:
-{{:​km-7.3-execute-script.png?​nolink|}}\\+
  
-==== Getting Script Results ====+{{ execute-script-example.png?​nolink&​424x400 | Execute AppleScript Example }}
  
-The results of scripts can be displayed, ​or they can be typed or pasted ​in to the current ​application document, or saved into a Keyboard Maestro Variable ​or the System Clipboard. ​ This allows you to insert text that depends on many factors, such as date calculations, ​file listings, SQL queries, web pages, or anything else you can imagine ​Alternatively, ​the results ​can be displayed in Notification Center, in a window, or in large type across the screen. ​ Or you can ignore ​the results, or execute ​the script asynchronously,​ leaving it running in the background.+**There are two setup options:​** 
 +^ Setup Option ^ Choices\\ (Default shown first) ^ 
 +| Script location | Execute text script (type or paste script into Action text field)\\ Execute script file (This may be faster if it is a compiled script file `.scpt`) | 
 +| Script Results | Ignored.\\ Displayed in a floating window.\\ Displayed briefly in a Notification.\\ Displayed large across the screen.\\ Typed in the current ​text field that has focus.\\ Pasted in text field that has focus.\\ Saved to a Keyboard Maestro Variable.\\ Appended to a Keyboard Maestro Variable.\\ Saved to the System ​or a Named Clipboard.\\ Saved to file.\\ Ignore ​the results ​and run //​Asynchronously//​ (the script runs while the macro continues on to the next //Action//)|
  
 ==== Using the Clipboard ==== ==== Using the Clipboard ====
  
-You can also read and set the clipboard in a script, although the easiest way to set the clipboard to the results of a script is to select the Execute Script Action option to "save results to clipboard"​. ​ This works _only_ ​for plain text returned by the script. ​ For more complex formats, you will need to set the Clipboard directly in the script.+You can also read and set the clipboard in a script, although the easiest way to set the clipboard to the results of a script is to select the Execute Script Action option to "save results to clipboard"​. ​ This works for plain text and some images ​returned by the script. ​ For more complex formats, you will need to set the Clipboard directly in the script.
  
 For more information about using the Clipboard in scripts, see: For more information about using the Clipboard in scripts, see:
   * [AppleScript Clipboard Commands suite](https://​developer.apple.com/​library/​mac/​documentation/​AppleScript/​Conceptual/​AppleScriptLangGuide/​reference/​ASLR_cmds.html)   * [AppleScript Clipboard Commands suite](https://​developer.apple.com/​library/​mac/​documentation/​AppleScript/​Conceptual/​AppleScriptLangGuide/​reference/​ASLR_cmds.html)
-  * [Shell Scripts Pasteboard Commands: ​pbcopy, pbpaste](https://​developer.apple.com/​legacy/​library/​documentation/​Darwin/​Reference/​ManPages/​man1/​pbpaste.1.html)+  * The unix man pages for pbcopy, pbpaste.
  
 ==== Automating Applications and Adding Functionality to Keyboard Maestro ==== ==== Automating Applications and Adding Functionality to Keyboard Maestro ====
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 ==== Web Page Interactions ==== ==== Web Page Interactions ====
  
- +The [[actions:Execute_a_JavaScript_in_Browser|Execute a JavaScript in Browser]] actions enable ​deep control over a web page, as well as extracting specific data from both the page contents and HTML.
-JavaScript in a Browser Actions ([[action:Execute_a_JavaScript_in_Google_Chrome|Google Chrome]] and [[action:​Execute_a_JavaScript_in_Safari|Safari]]) enables ​deep control over a web page, as well as extracting specific data from both the page contents and HTML.+
  
 ==== Shell Scripts ==== ==== Shell Scripts ====
- 
  
 Shell scripts can execute any installed scripting language, such as perl, python, ruby or whatever. ​ Be aware that because shell scripts are executed in a non-interactive shell, typically none of the shell configuration files (like CODE{{{.login}}} or CODE{{{.profile}}}) will be executed, which may change the way the shell script behaves. Shell scripts can execute any installed scripting language, such as perl, python, ruby or whatever. ​ Be aware that because shell scripts are executed in a non-interactive shell, typically none of the shell configuration files (like CODE{{{.login}}} or CODE{{{.profile}}}) will be executed, which may change the way the shell script behaves.
- 
  
 Variables can be accessed from shell scripts via the environment variables in the form $KMVAR‗Variable‗Name where KMVAR‗ is prefixed, and spaces are converted to underscores. ​ AppleScripts can also access the environment variables using the CODE{{{system attribute}}} command, but note that CODE{{{system attribute}}} is not safe for international characters. Variables can be accessed from shell scripts via the environment variables in the form $KMVAR‗Variable‗Name where KMVAR‗ is prefixed, and spaces are converted to underscores. ​ AppleScripts can also access the environment variables using the CODE{{{system attribute}}} command, but note that CODE{{{system attribute}}} is not safe for international characters.
  
-Note that the total size of the variables stored in the environment is limited to 100K, so larger variables may be excluded to ensure the variables do not take up excessive amounts of environment space since this is limited by the system.+Note that the total size of the variables stored in the environment is limited ​by the system ​to 100K, so larger variables may be excluded to ensure the variables do not take up excessive amounts of environment space.
  
 Variables whose names start with "​ENV‗"​ override regular environment variables (eg "​ENV‗PATH"​ overrides the regular "​PATH"​ environment variable). Variables whose names start with "​ENV‗"​ override regular environment variables (eg "​ENV‗PATH"​ overrides the regular "​PATH"​ environment variable).
  
-===== AppleScript ====+==== AppleScript ====
- +
- +
-For most recent methods and examples, see [[:​AppleScript|Using AppleScript to Get and Set Keyboard Maestro Variables]]+
  
-=== Get or Set Variables Using Version 7.1+ ===+AppleScripts ​ can perform many tasks on the Mac and control many applications.
  
-Keyboard Maestro ​7.1+ Provides the Most Compact Methods of Using AppleScript+You can read and write [[Variables|variables]],​ [[Dictionaries|dictionaries]] and control the Keyboard Maestro ​engine with AppleScript:
  
 <code applescript>​ <code applescript>​
 tell application "​Keyboard Maestro Engine"​ tell application "​Keyboard Maestro Engine"​
-  --- GET VARIABLE --- 
-  -- IF KM Variable does NOT exist, the AS Variable will be set to empty string -- 
   set calcResult to getvariable "​Calculation Result"​   set calcResult to getvariable "​Calculation Result"​
 +  -- If the Keyboard Maestro Variable does not exist, the AppleScript Variable will be set to empty string
   ​   ​
-  --- SET VARIABLE --- 
-  -- IF KM Variable does NOT exist, it will be created -- 
   setvariable "​Calculation Result"​ to (calcResult + 10)   setvariable "​Calculation Result"​ to (calcResult + 10)
 +  -- If the Keyboard Maestro Variable does not exist, it will be created
 end tell end tell
 </​code>​ </​code>​
  
-**AppleScript Scripts Usable with Keyboard Maestro 7.0.2+** +==== JavaScript for Automation ​====
- +
-=== Create Variable === +
- +
- +
-<code applescript>​ +
-tell application "​Keyboard Maestro Engine"​ +
-  make variable with properties {name:"​Calculation Result",​ value:"​57"​} +
-end tell +
-</​code>​ +
- +
-=== GET/SET Variable === +
- +
- +
-<code applescript>​ +
-tell application "​Keyboard Maestro Engine"​ +
-  set kmVarRef to make variable with properties {name:"​Calculation Result"​} +
-  set oldValue to value of kmVarRef +
-  set value of kmVarRef to 10 +
-end tell +
-</​code>​ +
- +
-=== Delete Variable === +
- +
-<code applescript>​ +
-tell application "​Keyboard Maestro Engine"​ +
-  delete variable "​Calculation Result"​ +
-end tell +
-</​code>​ +
- +
- +
-===== JXA =====+
  
 JavaScript for Automation (JXA) can access Variables with: JavaScript for Automation (JXA) can access Variables with:
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 For details on JXA, see [[:​JavaScript for Automation]]. This provides an introduction to JXA and comparison with AppleScript. For details on JXA, see [[:​JavaScript for Automation]]. This provides an introduction to JXA and comparison with AppleScript.
-===== JavaScript ===== 
  
-JavaScript in web browsers can access the variable values by using the document.kmvar dictionary, like document.kmvar.Variable‗Name (spaces are converted to underscores).+==== JavaScript ==== 
 + 
 +JavaScript in web browsers can access the variable values by using the kmvar dictionary, like kmvar.Variable‗Name (spaces are converted to underscores), but they have no way to write values back to variables, except by returning a result from the script.
  
 ===== User Interaction ===== ===== User Interaction =====
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 end tell end tell
 </​code>​ </​code>​
- 
-The CODE{{{osascript}}} tool will execute in 64-bit mode, which may be a problem if you have old versions of AppleScript extensions installed. ​ However, you can set the command line tool that is used to execute AppleScripts as described in [[Preferences#​Other_Hidden_Preferences|Other Hidden Preferences]]. 
  
 See also the [[Variables]] section. See also the [[Variables]] section.
  
-===== Controlling Keyboard Maestro via Scripting =====+===== Controlling Keyboard Maestro ​Engine ​via Scripting =====
  
-The primary scripting interface to Keyboard Maestro is the Keyboard Maestro Engine’s CODE{{{do script}}} support. ​ You can ask Keyboard Maestro to:+The primary scripting interface to Keyboard Maestro ​Engine ​is the Keyboard Maestro Engine’s CODE{{{do script}}} support. ​ You can ask Keyboard Maestro ​Engine ​to:
  
 * execute a macro by name * execute a macro by name
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 * execute an action given its XML code * execute an action given its XML code
  
-Note in most cases you must ask “Keyboard Maestro Engine”, not “Keyboard Maestro”.+Note in most cases you must tell “Keyboard Maestro Engine”, not “Keyboard Maestro”.
  
 The easiest way is to use the name, for example: The easiest way is to use the name, for example:
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 </​code>​ </​code>​
  
-The CODE{{{do script}}} will not return until the macro is finished executing.+The CODE{{{do script}}} will not return until the macro is finished executing. The [[action:​Return_Result|Return Result]] action can be used to return a result to the AppleScipt.
  
-You can pass an optional parameter using the CODE{{{with parameter}}} clause, which you can read in the macro as the [[/token/TriggerValue|%TriggerValue% token]].+You can pass an optional parameter using the CODE{{{with parameter}}} clause, which you can read in the macro as the [[token:TriggerValue|%TriggerValue% token]].
  
 You can determine a macro’s UID by selecting it and choosing [[Menus#​Edit_Copy_as_Copy_UID|Copy UID command]] in the [[Menus#​Edit_Copy_as|Copy as sub-menu]] in the [[Menus#​Edit|Edit menu]]. You can determine a macro’s UID by selecting it and choosing [[Menus#​Edit_Copy_as_Copy_UID|Copy UID command]] in the [[Menus#​Edit_Copy_as|Copy as sub-menu]] in the [[Menus#​Edit|Edit menu]].
- 
-You can trigger a macro using the kmtrigger: scheme with a URL like `kmtrigger://​macro=MacroName&​value=Value` (the value is accessible via the CODE{{{%TriggerValue%}}} Token). 
  
 An even more powerful way to script Keyboard Maestro is to execute specific actions based on their XML code.  This allows you to construct any action, including changing the action on the fly, without having to create a macro first. ​ A simple example would be: An even more powerful way to script Keyboard Maestro is to execute specific actions based on their XML code.  This allows you to construct any action, including changing the action on the fly, without having to create a macro first. ​ A simple example would be:
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 </​code>​ </​code>​
  
-The easiest way to determine the appropriate XML is to create an example action in an example macro and then export ​the macro.+The easiest way to determine the appropriate XML is to create an example action in an example macro and then choose [[Menus#​Edit_Copy_as_XML|Copy as XML]] in the [[Menus#​Edit_Copy_as|Copy as sub-menu]] in the [[Menus#​Edit|Edit menu]].
  
 You can read information about the existing macros using the CODE{{{gethotkeys}}} and CODE{{{getmacros}}} commands. ​ See the Keyboard Maestro Engine AppleScript dictionary for more information. You can read information about the existing macros using the CODE{{{gethotkeys}}} and CODE{{{getmacros}}} commands. ​ See the Keyboard Maestro Engine AppleScript dictionary for more information.
  
-You can disable or enable a Macro or Macro Group from AppleScript with: 
  
-<code applescript>​ +===== Using Keyboard Maestro ​Facilities from AppleScript =====
-tell application "Keyboard Maestro+
-  setMacroEnable "​Macro/​Macro Group Group Name or UID" with/​without enable +
-end tell +
-</​code>​+
  
-This actually asks the editor ​to disable or enable the macro or macro group, so the change is both visible and permanent.+Keyboard Maestro Engine makes several of its facilities available ​to AppleScript.
  
-Alternatively you can use the [[/​action/​Set_Macro_Enable|Set Macro Enable action]]. +You can ask it to play sound with:
- +
-You can start editing ​Macro or Macro Group from AppleScript ​with:+
  
 <code applescript>​ <code applescript>​
-tell application "​Keyboard Maestro"​ +tell application "​Keyboard Maestro ​Engine
-  ​editMacro ​"Macro/Macro Group Name or UID"+  ​play sound alias "Harddisk:​System:​Library:​Sounds:​Glass.aiff"
 end tell end tell
 </​code>​ </​code>​
  
-You can ask Keyboard Maestro Engine to reload the macros ​with:+You can ask Keyboard Maestro Engine to perform a calculation for you with:
  
 <code applescript>​ <code applescript>​
 tell application "​Keyboard Maestro Engine"​ tell application "​Keyboard Maestro Engine"​
-  ​reload+  ​set n to calculate "​JULIANDATE()"​
 end tell end tell
 </​code>​ </​code>​
  
-You can also import macros, get the selected macros, ​or delete a macro or macro group from AppleScript. ​ See the Keyboard Maestro AppleScript dictionary for more information. +or process tokens ​with:
- +
-===== Using Keyboard Maestro Facilities from AppleScript ===== +
- +
-Keyboard Maestro Engine makes several of its facilities available to AppleScript. +
- +
-You can ask it to play a sound with:+
  
 <code applescript>​ <code applescript>​
 tell application "​Keyboard Maestro Engine"​ tell application "​Keyboard Maestro Engine"​
-  ​play sound alias "Harddisk:​System:​Library:​Sounds:​Glass.aiff"+  ​process tokens ​"%LongDate%"
 end tell end tell
 </​code>​ </​code>​
  
-You can ask Keyboard Maestro Engine to perform a calculation for you with:+The `calculate` and `process tokens` commands can also take an `instance` parameter (v10.0+) to specify the instance for local variable access. 
 + 
 +You can ask Keyboard Maestro Engine to find strings in other scripts:
  
 <code applescript>​ <code applescript>​
 tell application "​Keyboard Maestro Engine"​ tell application "​Keyboard Maestro Engine"​
-  set n to calculate ​"JULIANDATE()"+   count found in "The Source" ​for "​.e"​ with regex
 end tell end tell
 </​code>​ </​code>​
  
-You can ask Keyboard Maestro Engine to process tokens for you with:+And you can search and replace ​with:
  
 <code applescript>​ <code applescript>​
 tell application "​Keyboard Maestro Engine"​ tell application "​Keyboard Maestro Engine"​
-  set clip to process tokens ​"%PastClipboard%3%"+ search "​3+4"​ for "​(\\d+)"​ replace ​"%CalculateFormat%CALCULATE(\\1)%Currency%" ​with regex and process tokens
 end tell end tell
 </​code>​ </​code>​
  
-===== URL Schemes ​=====+===== Controlling Keyboard Maestro via Scripting ​=====
  
-==== Editor ====+Macro Groups, Smart Groups, Macros, Triggers, Actions are all available via AppleScript. ​ So you have deep control over controlling the Keyboard Maestro editor itself, allowing you to automate creating macros in a variety of different ways.
  
-Another way you can control Keyboard Maestro Editor ss using the "​`keyboardmaestro`"​ URL scheme, which supports the following formats:+You can disable or enable a Macro Group (or similarly Macro) from AppleScript with:
  
-^ Example Editor URL Command ^ Description ^ +<code applescript>​ 
-| `keyboardmaestro://​u=support%40stairways.com/​s=ABCDEFGH0123456789` | enter your username/​serial number. | +tell application "​Keyboard Maestro"​ 
-| `keyboardmaestro://​m=Activate%20Application%20Switcher`\\ `keyboardmaestro://​m=D2F427A1-51E3-4719-820B-4C25B6FF7329` | edit a specific macro or macro group.\\ You may used either the Macro Nameor UUID. | +  set enabled of macro group "Macro Group Group Name or UID" to true/false 
-| `keyboardmaestro:​//​q=Activate` | filter macros with this keyword. | +end tell 
-| `keyboardmaestro://​g=All%20Macros/​q=Activate` | select a macro group and filter macros with this keyword. | +</code>
-| `keyboardmaestro://​a=Execute` | filter actions with this keyword. | +
-| `keyboardmaestro://​c=All%20Actions/a=Execute` | select action category and filter actions with this keyword. |+
  
----+Alternatively you can use the [[action:​Set_Macro_or_Group_Enable|Set Macro Enable action]].
  
-==== Triggers ====+You can rename, create, delete, duplicate macro groups and macros. ​ You can add and remove actions. ​ You can get or set the selection.
  
-You can trigger ​macro (that is Active and Enabled) using the "​`kmtrigger`"​ URL scheme.\\ +You can start editing ​a Macro or Macro Group from AppleScript with:
-The URL uses this format:\\ +
-`kmtrigger://​macro=<​Macro Name or UUID>​[&<​Trigger Value>]`+
  
-where +<code applescript>​ 
-  ​* `<Macro Name or UUID>` is either the Macro Name, OR, its UUID\\ +tell application "​Keyboard Maestro"​ 
-  * `<Trigger Value>` is the _optional_ Trigger Value +  ​editMacro "​Macro/​Macro Group Name or UID" 
-  * `[ ]` are _not_ included. ​ Used only to show _optional_ parameters +end tell 
-  * `&` must precede the Trigger Value, if it is provided.+</code>
  
-Note both Macro Name and Trigger Value must be URL encoded.+See the Keyboard Maestro AppleScript dictionary for more information.
  
-You can easily get the Trigger URL by clicking on the "Or by Script"​ Trigger option, and selecting "Or by URL".+===== Controlling Keyboard Maestro Engine via Scripting =====
  
-{{:​manual:​km-7.3-macro-trigger-url-setup.png?​nolink|}} +You can adjust Keyboard Maestro Engine windows ​with:
- +
-{{:​manual:​km-7.3-macro-trigger-url-results.png?​nolink|}} +
- +
-^ Example Trigger URL Command ^ Description ^ +
-| `kmtrigger://​macro=Your%20Macro%20Name` | Using the Macro Name | +
-| `kmtrigger://​macro=224AA8CB-07EB-4C92-8201-68FED82B6E9F` | Using the Macro UUID | +
-| `kmtrigger://​macro=Your%20Macro%20Name&​value=Your%20Trigger%20Value` | Using Macro Name with Trigger Value | +
-| `kmtrigger://​macro=224AA8CB-07EB-4C92-8201-68FED82B6E9F&​value=Your%20Trigger%20Value` | Using Macro UUID with Trigger Value  |+
  
 +<code applescript>​
 +tell application "​Keyboard Maestro Engine"​
 +    set bounds of window "​Clipboard History Switcher"​ to {1000, 50, 2000, 1200}
 +end tell
 +</​code>​
  
-See also the [[Calculations]] and [[Tokens]] sections. 
  
manual/Scripting.1491424217.txt.gz · Last modified: 2017/04/05 16:30 by JMichaelTX