manual:Calculations

Keyboard Maestro supports calculations in almost any numeric text fields. For example you can Pause for “60*Time in Minute”s. Calculations can also use comma separated lists of numbers as arrays, and can return such arrays, so you can operate on frames and points, for example:

Set variable ‘Temp’ To Text ‘%WindowFrame%1%’ Set variable ‘Temp’ To Calculation ‘Temp.x+Temp.width/2,Temp.y+Temp.height/2’ Use ‘Temp’ to Set the Mouse Location

will result in the mouse being placed at the center of the front window.

Note: You must use commas for this purpose, and full stops (.) for decimal numbers, and never use any thousands separators, regardless of your desired language.

Keyboard Maestro’s expressions include precedence, nested bracketed expressions, many built-in functions, various numeric bases, so you should be able to write almost any expressions you might like to use, as well as use it as a general purpose calculator if desired.

Operators based on precedence from lowest to highest are:

array separator (,) | separates elements of an array |

ternary operator (?) | a=b ? 3 : 4 |

bitwise or (|), bitwise and (&) and bitwise xor | operators |

comparison operators (<, ≤, =, >, ≥, ≠) | compare for (in)equality and return 0 or 1 |

shift operators (≪, ≫) | shift a number left or right |

addition operators (+, -) | add or subtract |

multiplication operators (*, /, MOD) | multiply, divide or mod |

power operator (^) | exponentiation |

unary prefix operators (√ (Option-V), -, brackets) | square root, negation, sub-expressions |

functions | a large variety of functions |

numbers and variables or array accesses (5,$5A,0x50,8#007,Variable,Variable[5]) | identifiers and values |

unary postfix operators (!,%,° (Option-Shift-8)) | factorial, percent, degrees |

To minimize conflict with variables, operators and functions must be in uppercase.

The available functions are listed on the wiki Functions page.

Keyboard Maestro refers to points as strings with two values, like 12,34 and to rectangles as four values 12,34,56,78 (with a fifth value for fuzz in some instances). You can reference these values as arrays (eg Variable[2] would be 34 in either case), but for clarity, you can reference these values using dot notation:

Variable.x | x coordinate |

Variable.y | y coordinate |

Variable.left | the left coordinate of a rectangle |

Variable.top | the top coordinate of a rectangle |

Variable.right | the right coordinate of a rectangle |

Variable.bottom | the right coordinate of a rectangle |

Variable.width | the width of a rectangle or size |

Variable.height | the height of a rectangle or size |

Variable.fuzz | the fuzz of an image match (rectangle,fuzz) |

Variable.MidX | the horizontal middle of a rectangle |

Variable.MidY | the vertical middle of a rectangle |

Some example expressions might be:

Amount in Dollars * 100 MJD() > 55928 NOW() > TIME(2012,3,23,12,2,1) DOW(TIME(2012,4,4)) = 4 Radius*SIN(20°),Radius*COS(20°) Window Frame[1]+Window Frame[3]/2,Window Frame.MidY MOUSEBUTTON() + 2 * MOUSEBUTTON(4) SCREEN(Internal,Left,10%)

manual/Calculations.txt · Last modified: 2016/06/01 03:32 (external edit)